This will always require moving a soldier to a clearly marked 3x3 grid centered where the unit died, and you always get exactly three turns before it times out. Returning to the 'battlefield loot' notion sometimes when you kill an enemy, it will drop loot that, if you actually want it, must be picked up by one of your soldiers (Or the mission end in your success) before it times out and is destroyed for. In base XCOM 2, there's a continent bonus that means the old PCS will instead be returned to your stores, and in War of the Chosen it instead shows up as a Breakthrough, but neither of these is guaranteed to show up in any particular run so you can't count on it. By default, once you've installed a PCS you're not getting it back installing a new one will destroy the old one. In the case of PCSes, each soldier has a single slot for a PCS. They're one of two kinds of battlefield loot that can be turned around and applied to your soldiers, with the other being Weapon Attachments, which will be covered next post. Personal Combat Sims (Almost always shortened to PCS by the game) are a new mechanic in XCOM 2, though they could very loosely be compared to Gene Mods in Enemy Within and so argued as not completely new.
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